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Adding Live2D

It turns out adding Live2D to VNs is fairly straightforward, just using the 2d skinning editor and adding bones, and animating them slightly gives a good enough effect.


The problem is that this won't work with unity's GUI canavas, so I basically had to rewrite the dialog module to use sprite renderer instead of GUI and add it as a regular gameobject / sprites.



 
 
 

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